Take the suggestions as you will because everything else about what you put out there is frankly amazing. I do understand that this is a tech demo/early build, so obviously a lot of this could either be already a thing or just not considered. Honestly, these aren't so much problems moreso than it is ideas at balancing the engine. Perhaps they can restrict the player to a percentage of their speed (or even better, on a per-character basis, like say Sonic's attack loses more momentum than Tails')? That is something that '06, as far as I can recall, is lacking, and could be useful for maintaining control if the idea is focusing on attacking enemies (since otherwise if you're keeping the speed going, just use the spin dash).
SONIC 3D FAN GAMES GAMEJOLT FULL
Personally, I don't think attack actions (Sonic's sweep kick, Tails' tail swipe, etc.) should carry full momentum while running at top speeds.Or, in a way, this could be treated as a speedrunner's trick? Still, perhaps just enough so the shortest possible hop with a press of the Jump button would be the minimum to get a successful drop dash. Perhaps the drop dash should be given a little more of a wind-up? Because as it is, you can repeatedly perform a short hop with 'Action 2' (Bounce, in-air) and initiating a drop dash as soon as it's activated, able to gain a lot more speed than I'd anticipated with something that seems more like a 'running start' than a way of maintaining high speed on flat terrain.I appreciate the ground stomp carrying a small percentage of forward momentum, but perhaps the end act of stomping onto the ground should restrict input, at least for a few frames to keep it balanced and also prevent accidentally slipping off a platform, since as it is you can still move slightly during the recovery.Seemingly unable to leave a proper review, but for the moment I do have a good few thoughts on the project mostly some small things I want to point out, maybe help improve.
I can't wait until an actual level is made using your engine. The animations are super bouncy and fluid, the models are amazing, the traversal is great, the control is great, the speed and momentum are great. Just like the classic games, they are like sonic, but with their own gimmicks. It's the first time I can think of that they have been implemented in a good way. The way that tails and knuckles are implemented are amazing. I've been following this project from the beginning and I can tell that you actually have a passion for the sonic series. You took everything from the past 3D sonic games and created this beautiful and original take on the formula. Ik that this is just a framework with no actual levels, i'm talking about the way that sonic controls, the animations, the way that he interacts with the environment., its all great. This is what sonic team should be striving to create.
None the less, this demo is fantastically crafted and anyone who's even a mild sonic fan should be encouraged to give this a try! I don't demand or even ask for it, though it'd be wonderful to play with ^^Ĥ) I honestly love how the running on water feels and works in this game, especially Knuckles' ability to float in it, I wish there was more of a natural looking formed hole in the ground floor for players to run fully speed across rather then a square pool Granted this does sound a bit like choosingbegging and I apologize for it. To make this game truly over the top, in my opinion:ġ) Give Knuckles and Tails more then just a glowing aura in their super forms, please ^^ I know they only distinctively change colors and such in their hyper forms but it'd be interesting to see them transform like Sonic does rather then just gain an aura and increase speed.Ģ) At the very least 1 sprawling level for fans and testers to run around on rather then a confined space with a few loops and badnicks spread around. The animations are practically flawless and put most of actual real Sonic game developers to shame (excluding fan devs). Each character plays different down to the little details like max speeds, jump height and such.
SONIC 3D FAN GAMES GAMEJOLT PS4
EDITED: I've resolved my PS4 controller issues and can safely say I thoroughly enjoy this demo! The handling is spot on, it feels fast but not out of control.